REALTIME RENDERING
The process of generating and displaying visuals instantly as they're created or modified. Used in video games, VR, AR, and simulations, it allows for immediate visualization, enabling faster iterations and a more dynamic creative process.
Item Name:
Rugged Sabatons
Description: Legend whispers of the famed Smith and Cobbler, Sergey Boriskin, whose deft hands conjured these remarkable Sabatons. Slip them on, and let their spirited soles carry you to any grand armor you dare to don!
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Category: Adventuring Gear
Rarity: Legendary
PROJECT ROLE
3D Scanning 'Structured Light'
3D Modeling
Texturing
Product Visualization
Realtime Rendering
RETROSPECTIVE
I was lucky enough to work with a great craftsman, Sergey Boriskin, to get a couple pairs of these boots to use for this project. This project proved quite challenging as it took me through several areas of production I don't normally work with for CGI. This project left a lingering question in my head I hope to solve. How can I use 3D real time experiences to help promote real physical products?
HOW PERFECT DAYS BEGIN
In the morning hours, sunlight spills through the window lighting the table where I plan my day. A cup of steaming coffee sits nearby, promising energy for the work ahead. A hat casually marks a page, where rugged tires, accessories, and adventure gear await exploration under the wide-open sky.
ARTIST ROLE
3D Scanning 'Photogrammetry'
3D Modeling
Texturing
Realtime Rendering
RETROSPECTIVE
I would like to give a shout out to Rizum UV as it was able to help me unwrap this hat quickly and efficiently. I found the following workflow to be most efficient.
1. Capture 3d model - Creality Scan
2. Create UV's - Rizum UV
3. Create Materials - Substance Painter
4. Launch Realtime Asset - Playcanvas